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  • Katana's All-Round Resistance Build + Finisher & Move Guide

    Strength:

    MAX RAGE,


    spend the remaining points into Might ONLY





    Why would you want to spend it only into Rage and Might?


    You would want to Max Rage for a decent finisher. It totally depends on you in this build where you want to stop with the Rage. The reason why you should put the rest of the points into Might is because you want more damage dealt when you hit your finisher.





    Speed:


    MAX LIGHTNESS,


    spend the remaining points into Frenzied Urge.





    Why would you want to do this?


    You would want Lightness so you have quite a bit of Stamina, and won't be drained that easily.





    Technique:


    MAX FEINT till level 50,


    spend remaining points into Escape Submission





    Why would you want to do this?


    You would want to Max Feint so you have a better chance of interupting your opponent's sequence of hits.








    Resistance (Your class skill):


    MAX ENDURANCE to level 40, MAX THICK SKIN till its level 37 (so you get Big Splash Pin and Banzai Drop, the fast way),


    When Thick Skin is level 37, put all your points into Toughness till its level 31,


    Then spend all your points into Tireless,


    Every 10 levels upgrade Pacification by 10 levels.





    ---or---





    MAX ENDURANCE to level 40,


    Upgrade Thick Skin and Toughness evenly but they must be a few levels away from Tireless (which should be ahead of them),


    Every 10 levels upgrade Pacification by 10 levels.

















    AT's:


    Damage Reducer, Power Blow and Increased Resistance.


    Your Damage Reducer should always be one level higher then increased resistance


    When you reach more then 300 Stamina and more then 150% Damage Reducer,


    start spending EXP in Power Blow as well,


    but Damage Reducer should always be like 3 levels higher then Power Blow.








    Finishers:


    This is the place were I will show you a decent finisher and how you get adrenalin gain in matches.





    Your rage +1 is your adrenalin gain. Every successful move = 3 adrenalin points,


    Every unsuccessful move = 1.5 points.





    As a Resistance, to get your adrenalin cost you need to multiply your adrenalin gain by 30 (more damage),


    although if you times it by 25 its alright but your like everyone else and if you times it by 20 your looking for more AB.


    You are a Resistance, so to get your best required adrenaline you have to multiply your adrenaline gain with 30.





    If you are level 1-10 finisher:


    First of all, as a Resistance you use only 1 finisher: A Pin Finisher





    Pin Finisher:


    Position Required: Stunned


    Position Forced: Stunned


    Minimum Damage: 50


    Maximum Damage: 75


    Attack Bonus: 10


    Pin Bonus: 1


    Required Adrenalin Cost: 350





    The position stunned will trigger when your opponent is beat down hardly. So after a few good moves, you can hit your Pin Finisher and you will easily win with it.





    If you are level 5-20 (high levels in Rage) finisher:





    Pin Finisher:


    Position Required: Stunned


    Position Forced: Stunned


    Minimum Damage: 100


    Maximum Damage: 100


    Attack Bonus: 30


    Pin Bonus: 1


    Required Adrenalin Cost: 750











    TMs (for the beginning):


    Groggy:





    Samoan Drop


    Minimum Damage: 4


    Maximum Damage: 30


    Attack Bonus: 11


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Might


    2nd Ability: Unstoppable Blow


    Total Ability: 0














    Grounded:





    Knee Stomp


    Minimum Damage: 3


    Maximum Damage: 18


    Attack Bonus: 10


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Grounded


    Suffered Position: Grounded


    1st Ability: Toughness


    2nd Ability: Force of Will


    Total Ability: 0

















    TMs (use them if they are unlocked):





    Groggy:





    Super Fallaway Slam


    Minimum Damage: 10


    Maximum Damage: 40


    Attack Bonus: 13


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Toughness


    2nd Ability: Endurance


    Total Ability: 51














    The best Resistance Moves (Make them your TMs)





    Groggy: (2 possible moves, decide yourself)





    Military Press


    Minimum Damage: 15


    Maximum Damage: 63


    Attack Bonus: 16


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Toughness


    2nd Ability: Endurance


    Total Ability: 72





    ----or----





    Gorilla Press Slam


    Minimum Damage: 9


    Maximum Damage: 66


    Attack Bonus: 20


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Groggy


    1st Ability: Tireless


    2nd Ability: Endurance


    Total Ability: 80











    Grounded: (2 possible moves, decide yourself)





    Groin Knee Drop


    Minimum Damage: 13


    Maximum Damage: 52


    Attack Bonus: 23


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Grounded


    Suffered Position: Groggy


    1st Ability: Toughness


    2nd Ability: Thick Skin


    Total Ability: 78





    ----or----





    Big Splash Pin


    Minimum Damage: 9


    Maximum Damage: 45


    Attack Bonus: 18


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Pin


    Suffered Position: Grounded


    1st Ability: Thick Skin


    2nd Ability: Endurance


    Total Ability: 62

  • #2
    Strength:

    MAX RAGE,


    spend the remaining points into Might and Unstoppable Blow ONLY





    Why would you want to spend it only into Rage and Might?


    You would want to Max Rage for a decent finisher. It totally depends on you in this build where you want to stop with the Rage. The reason why you should put the rest of the points into Might is because you want more damage dealt when you hit your finisher.





    Speed:


    MAX LIGHTNESS,


    spend the remaining points into Frenzied Urge.





    Why would you want to do this?


    You would want Lightness so you have quite a bit of Stamina, and won't be drained that easily.





    Technique:


    MAX FEINT till level 50,


    spend remaining points into Escape Submission





    Why would you want to do this?


    You would want to Max Feint so you have a better chance of interupting your opponent's sequence of hits.








    Resistance (Your class skill):


    MAX ENDURANCE to level 40, MAX THICK SKIN till its level 37 (so you get Big Splash Pin and Banzai Drop, the fast way),


    When Thick Skin is level 37, put all your points into Toughness till its level 31,


    Then spend all your points into Tireless,


    Every 10 levels upgrade Pacification by 10 levels.





    ---or---





    MAX ENDURANCE to level 40,


    Upgrade Thick Skin and Toughness evenly but they must be a few levels away from Tireless (which should be ahead of them),


    Every 10 levels upgrade Pacification by 10 levels.

















    AT's:


    Damage Reducer, Power Blow and Increased Resistance and maybe (IF YOU HAVE LOW AB) Increased Attack


    Your Damage Reducer should always be one level higher then increased resistance


    When you reach more then 300 Stamina and more then 150% Damage Reducer,


    start spending EXP in Power Blow as well,


    but Damage Reducer should always be like 3 levels higher then Power Blow.








    Finishers:


    This is the place were I will show you a decent finisher and how you get adrenalin gain in matches.





    Your rage +1 is your adrenalin gain. Every successful move = 3 adrenalin points,


    Every unsuccessful move = 1.5 points.





    As a Resistance, to get your adrenalin cost you need to multiply your adrenalin gain by 30 (more damage),


    although if you times it by 25 its alright but your like everyone else and if you times it by 20 your looking for more AB.


    You are a Resistance, so to get your best required adrenaline you have to multiply your adrenaline gain with 30.





    If you are level 1-10 finisher:


    First of all, as a Resistance you use only 1 finisher: A Pin Finisher





    Pin Finisher:


    Position Required: Stunned


    Position Forced: Stunned


    Minimum Damage: 50


    Maximum Damage: 75


    Attack Bonus: 10


    Pin Bonus: 1


    Required Adrenalin Cost: 350





    The position stunned will trigger when your opponent is beat down hardly. So after a few good moves, you can hit your Pin Finisher and you will easily win with it.





    If you are level 5-20 (high levels in Rage) finisher:





    Pin Finisher:


    Position Required: Stunned


    Position Forced: Stunned


    Minimum Damage: 100


    Maximum Damage: 100


    Attack Bonus: 30


    Pin Bonus: 1


    Required Adrenalin Cost: 750











    TMs (for the beginning):


    Groggy:





    Samoan Drop


    Minimum Damage: 4


    Maximum Damage: 30


    Attack Bonus: 11


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Might


    2nd Ability: Unstoppable Blow


    Total Ability: 0














    Grounded:





    Knee Stomp


    Minimum Damage: 3


    Maximum Damage: 18


    Attack Bonus: 10


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Grounded


    Suffered Position: Grounded


    1st Ability: Toughness


    2nd Ability: Force of Will


    Total Ability: 0

















    TMs (use them if they are unlocked):





    Groggy:





    Super Fallaway Slam


    Minimum Damage: 10


    Maximum Damage: 40


    Attack Bonus: 13


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Toughness


    2nd Ability: Endurance


    Total Ability: 51














    The best Resistance Moves (Make them your TMs)





    Groggy: (2 possible moves, decide yourself)





    Military Press


    Minimum Damage: 15


    Maximum Damage: 63


    Attack Bonus: 16


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Bent down


    1st Ability: Toughness


    2nd Ability: Endurance


    Total Ability: 72





    ----or----





    Gorilla Press Slam


    Minimum Damage: 9


    Maximum Damage: 66


    Attack Bonus: 20


    Bleeding %: 0


    Required Position: Groggy


    Obtained Position: Grounded


    Suffered Position: Groggy


    1st Ability: Tireless


    2nd Ability: Endurance


    Total Ability: 80











    Grounded: (2 possible moves, decide yourself)





    Groin Knee Drop


    Minimum Damage: 13


    Maximum Damage: 52


    Attack Bonus: 23


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Grounded


    Suffered Position: Groggy


    1st Ability: Toughness


    2nd Ability: Thick Skin


    Total Ability: 78





    ----or----





    Big Splash Pin


    Minimum Damage: 9


    Maximum Damage: 45


    Attack Bonus: 18


    Bleeding %: 0


    Required Position: Grounded


    Obtained Position: Pin


    Suffered Position: Grounded


    1st Ability: Thick Skin


    2nd Ability: Endurance


    Total Ability: 62

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