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  • Basics: Technique

    If you want your wrestler to finish opponents off with submissions, win the match via forfeit due to injuring your opponent or just make them scream, then technique is the class for you. Based on submissions, techniques have a whole lot of submission moves available from their class skill tree alone, as well as their bonus being sub purified.

    Techniques have a decreased timer in the 'Technique' stat, and more skill points to distribute. With the Technique skill tree being the only skill tree to have whatever form of sub defence on offence skills, the class can be considered as an offense style class. So techniques, are commonly seen as TWG'S core sub class, especially as they also have submissions bound only to their Class Skill.

    But, with all of the advantages, there is some disadvantages which fall under defence and stamina. Techniques have standard points in Strength [The Core Offence Skill Tree], Speed [The core Stamina Skill Tree] and Resistance [The Core Defence Skill Tree]. This means, they ultimately have a lower Stamina Reduction, Less Health and less offense for their standard moves, but have a major advantage when it comes to Blocking and Submissions, simply because they are obtained mostly via the Technique Skill Tree.

    Techniques still are capable of being more than just submission based wrestlers though, but for them it involves focusing more on key skill's that are not as available to them, therefore it is less common to see a Technique who is not sporting Submissions. Speaking off, let's take a look at the Technique Skill Tree...


    Block: For each point spent on Block, you gain 1 point on Block Skill.
    Block is used for gaining the initiative by countering your opponents moves, it appears in green text and is similar to dodge

    Power Grappling: For each point spent on Power Grappling, you gain 1% bonus on damage dealt by submission moves and finishers.
    Power Grapple gives you an additional 1% Damage to Submission holds, and finishers Submission holds. It is called Submission Damage Increaser as an Advanced Technique and on your profile. It is directly competed with Damage Reducer and can only work at 90% Above on someone's Damage Reducer. It will not apply to anything other than Submission Holds.

    Ruthless Grasp: For each point spent on Ruthless Grasp, you gain 1 point on Submission Bonus.
    Ruthless Grasp gives you an extra point of Submission Bonus. Submission Bonus allows you to hold your Submissions against your opponents and is a direct counter to Escape Submission. Submission Bonus effects a Submission Hold Strength only and increases the chance of the Opponent NOT getting out of a hold, it can also effect the chance of Tapping and Injury's to a degree.

    Escape Artist: For each point spent on Escape Artist, you gain 1 point on Escape Submission Manoeuvre Skill.
    Escape Artist gives you a point % in the Escape Submission Skill. Escape Submission is a % chance to escape a submission hold and directly competes with Submission Bonus, although Escape Submission can be built above 100% through the use of Advanced Techniques, it does not mean you have a 100% Chance of escaping. Each hold is rolled so no % is a defined chance.

    Feint: For each point spent on Feint, you gain 2% chance to interrupt your opponent's attack sequence.
    Feint gives 2% for each point spent. Feint works by competing directly against an opponent's Berserker on the first turn, it is also predicted to play a role in following turns of an opponent to give a chance of haltering their attacks without blocking or using Attacks Denied, this can be seen as "Preventing and taking the initiative" without the move being performed having been a submission or a pin.

    Class Skill: Mastery: For each point spent on Mastery, you gain: - 1 point on Submission Bonus - 1% bonus on Submission Bonus Damage.
    Mastery is Technique's Class Skill (a skill exclusively available to techniques) and gives 1 Point in Submission Bonus and 1% in Submission Damage Increaser. It is a skill that is heavily orientated with unique moves bound to it, many being Submissions.

    Last edited by Anne; 03-22-2015, 08:35 PM.

  • #2
    Reduce the font size, please!