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  • Determining Your Preferred Wrestler - A Class Comparison for Year 1

    Max this skill.
    Max that skill.
    Make your moveset for these various heavy hitting moves from outside of your class that will have you leveling that skill for half a year to get one move.

    These sorts of thoughts run rampant in a large number of TWG 'guides' out there. It doesn't make them wrong by any means as guides are just opinions from generally skilled players based on what has and has not worked for them. But a recurring theme among many is that they are not built for a truly new player just getting involved in the game. For any online game one of the primary obstacles is not only getting people, but keeping them. The idea that it is going to take years to be able to stop worrying about what's needed for a moveset is a daunting challenge for anyone, and can certainly intimidate someone away from even attempting to get involved in the game.

    This comprehensive comparison of the TWG classes is designed to provide a snapshot of each class at an average '1 year' point. For the undecided player who wants a little more explanation behind the 'this class is better at this' than appears in some guides, this helps break down specifically how the class stands against others in terms of base stats and the potency of their maneuvers available at the '1 year point'.

    1 Year Point Parameters - An explanation of the assumptions used for the comparisons below
    * Each primary class stat (Might, Rage, Fury, etc for a Strength for example) is 40.
    * Each non-primary class stat is 20, with exceptions listed below.
    * Each '5th skill' (Berserker, Frenzied Urge, Feint, Pacification) is 40. This is done as they are the only stats that can't be increased by Advanced Techniques (except for Lightness).
    * Non-Speed classes do not have investment in Dodge. Those points are instead allocated towards Lightness, making the value 28.
    * This does include stats that are currently treated as 'dead stats' such as Willpower.
    * For Balanced players, Versatility is 43.

    For each class listed below, a brief description of their base stat advantages over each other class with the above parameters is shown. Additionally, each class has a Star Value assigned to each primary position and maneuver damage type based on the moves available to the class at the 1 Year Point that aren't available to others at the same time. Absolutely other more powerful moves may become available later, but this still undoubtedly will give the reader a solid expectation of the moveset capabilities of each class at the '1 Year Point' when a class identity truly has taken shape.

    Moveset Star Values - Keep in mind values assigned are based on all moves available to the unique class at the '1 Year Point' based on above parameters. A move like Rocket Launcher which would be accessible to any class is not included in the considerations made.
    * No Viable Moves Available
    ** Low Damage
    *** Moderate Damage
    **** High Damage
    ***** Highest Damage

    Strength
    +60 Direct Damage Increaser (+17 over Balanced)
    +20 Adrenaline Gain
    +60 Attack Bonus (+17 over Balanced)
    +20 Bleeding Bonus
    Bent Down Damage: *****
    Groggy Damage: ****
    Grounded Damage: ****
    Stunned Damage: ****

    Bent Down Bleed: *****
    Groggy Bleed: ***
    Grounded Bleed: ***
    Stunned Bleed: *****

    Bent Down Pin: *
    Groggy Pin: *
    Grounded Pin: *
    Stunned Pin: ***

    Bent Down Submission: *
    Groggy Submission: ****
    Grounded Submission: ***
    Stunned Submission: *


    Speed
    +40 Dodge
    +60 Initiative (+17 over Balanced)
    +12 Stamina Reducer
    +60 Pin Bonus (+17 over Balanced)
    Bent Down Damage: ****
    Groggy Damage: ****
    Grounded Damage: *****
    Stunned Damage: *****

    Bent Down Bleed: ****
    Groggy Bleed: *****
    Grounded Bleed: *
    Stunned Bleed: ****

    Bent Down Pin: *
    Groggy Pin: **
    Grounded Pin: *
    Stunned Pin: **

    Bent Down Submission: *****
    Groggy Submission: *
    Grounded Submission: ****
    Stunned Submission: *


    Technique
    +20 Block
    +60 Submission Damage Increaser (+17 over Balanced)
    +60 Submission Bonus (+17 over Balanced)
    +20 Escape Submission
    Bent Down Damage: ****
    Groggy Damage: ****
    Grounded Damage: **
    Stunned Damage: ****

    Bent Down Bleed: ****
    Groggy Bleed: ****
    Grounded Bleed: *
    Stunned Bleed: ***

    Bent Down Pin: *
    Groggy Pin: *****
    Grounded Pin: *
    Stunned Pin: *****

    Bent Down Submission: *
    Groggy Submission: *****
    Grounded Submission: *****
    Stunned Submission: *


    Resistance
    +40% Stamina
    +60 Damage Reducer (+17 over Balanced)
    +1200 Hit Points (+340 over Balanced)
    +20 Pin Opposition
    Bent Down Damage: ****
    Groggy Damage: *****
    Grounded Damage: ****
    Stunned Damage: ****

    Bent Down Bleed: ***
    Groggy Bleed: ***
    Grounded Bleed: *
    Stunned Bleed: *

    Bent Down Pin: *****
    Groggy Pin: *
    Grounded Pin: *****
    Stunned Pin: *

    Bent Down Submission: *
    Groggy Submission: ***
    Grounded Submission: ***
    Stunned Submission: *


    Balanced
    +43 Direct Damage Increaser (-17 under Strength)
    +43 Attack Bonus (-17 under Strength)
    +43 Initiative (-17 under Speed)
    +43 Pin Bonus (-17 under Speed)
    +43 Submission Damage Increaser (-17 under Technique)
    +43 Submission Bonus (-17 under Technique)
    +43 Damage Reducer (-17 under Resistance)
    +860 Hit Points (-340 under Resistance)
    +High end unique Standing Move options
    Bent Down Damage: ***
    Groggy Damage: ****
    Grounded Damage: *
    Stunned Damage: ***

    Bent Down Bleed: ****
    Groggy Bleed: ****
    Grounded Bleed: *
    Stunned Bleed: *

    Bent Down Pin: *
    Groggy Pin: *
    Grounded Pin: *
    Stunned Pin: *

    Bent Down Submission: *
    Groggy Submission: *
    Grounded Submission: *
    Stunned Submission: *


    It is important to remember that as with all other guides available, this comparison between classes is just a compilation and opinion of one player, and shouldn't be something blindly followed. While this aims to help show the undecided player some of the strengths and weaknesses of classes when compared to eachother at the 1 Year Point when a balanced approach to wrestler growth is taken (which in my opinion very well should be the case in terms of skill point spending early in your wrestler's career).

    The parameters set above for the 1 Year Point allow flexibility and changing of your mind at any point on the way without having to part ways with a considerable amount of TPs to reset your wrestlers skill points and will help you be competitive especially in lower levels where the general player's experience point pool is relatively low.

    My personal approach to wrestler growth out of the gate is to first increase Thick Skin (Resistance) to 20, followed by Rage (Strength) to 20, then Block (Technique) to 20 - even as a Speed player, and finally Head Start (Speed) to 13. This gives a solid launch pad to progress from while giving access to some solid starting and standing moves. From this point forward I first power build towards my preferred TM or TMs (going in order of Grounded, Groggy, Bent Down, Stunned as appropriate to which TM or TMs I desire for the particular wrestler). Once those are obtained, point spending is prioritized towards finishing the moveset with the moves available within the parameters shown above for the 1 Year Point (in the same order as TM position priority, however finishing unlocking desired Standing moves first). If you have survived to this point you will have a solid foundation to progress in your wrestler's second year in TWG and progress towards some of the high end moves that weren't available in your 1 Year moveset because of the enormous amount of points required, knowing that you have a solid move at your disposal until it is replaced with the high end move.

    As always, if you would like to discuss any part of this article you may respond to this post here or contact Kuzan on Server 3. Remember this article is only meant to be informative. Any wrestler may make any build viable, so the most important consideration to make before selecting your wrestler class is your personal preference. There is no wrong way to play TWG as long as you are enjoying the game.
    Last edited by Kuzan; 03-31-2015, 12:26 AM. Reason: Formatting
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