Hi guys I’m Tony Stark and today I am going to share my speed build and try to explain my speed strategy. I tried this build and I really enjoyed it. I can say that it is successful. I hope you guys like it. Let me know that if you think that some part of my build is wrong or need to develop. So, let’s begin.
First of All
In this game, there are some skills that you can’t buy with fanta, exp or tp. Skills like pacification, feint, berserker, lightness and frenzied urge. These skills are priceless. I believe that we must give our priority to them. My build is based on this perspective.
According to me, the most important statistic in this game is stamina. Stamina is determine the rate of how efficiently you are using your skills. For example, if your stamina is 50% left, it means that you lost 50% of your skill points. Also, as a speed class, we will use dodge. If it hasn’t changed, when you dodge the attacker’s attack, this will reduces your stamina, as far as I know. When you block the attack, this will cost your hp. So, stamina is very important, especially for the speed players, because our distinguishing feature is we are able to attack much more times than the others. We should consider that when we are able to get Advanced Techniques.
Whatever you do, wherever you are, whoever you tend to be, where you are going, who you are with, where you've been, just remember to keep your Berserker, Feint, Pacification, Lightness and Frenzied Urge skills equal to your skill level. Don’t forget it!
1-)European Uppercut (Berserker + Rage = 20)
2-)Punch (Might + Rage = 2)
3-)Knee on Head (Tireless + Thick Skin = 5)
1-)Mule Kick (Head Start + Lightness = 25)
2-)Roundhouse Kick (Improved Reflexes + Lightness = 26)
3-)Overhead Kick (Head Start + Frenzied Urge = 14)
1-)Octopus Hold (Improved Reflexes + Lightness = 44)
2-)Side Head Lock (Improved Reflexes + Frenzied Urge = 33)
3-)Rolling Leg Lock (Head Start + Frenzied Urge = 41)
1-)Bear Hug (Berserker + Might = 62)
2-)Half Nelson (Feint + Ruthless Grasp = 67)
3-)Ultimate Armbar (Feint + Power Grappling = 32)
1-)Fujiwara Armbar (Lightness + Frenzied Urge = 63)
2-)Chicken Wing (Improved Reflexes + Frenzied Urge = 44)
3-)Gory Special (Feint + Power Grasp = 44)
1-) Diamond Dust (Improved Reflexes + Frenzied Urge = 69)
2-)Diving Elbow Smash (Berserker + Rage = 49)
3-)Diving Fist Drop (Elasticity + Frenzied Urge = 46)
In the Future
3-)Diving Knee Drop (Elasticity + Lightness = 63)
Why Submission Moves?
A strong submission move can injury the opponent. Every injury level is reducing 0,5% of your opponent’s stamina per turn. So, if you can injury your opponent, you can reduce your opponent’s strenght, and win the match easier.
Chose the move Fujiwara Armbar. That move will be temporary. When it reaches the level 10, delete this trademark, and choose a move on groggy position. Why? Because...
The best position for the finisher is grounded position. You can execute your finisher more likely. Finisher is the best move that can finish the match. I will make an example for sub finisher
Your adrenalin = 100
Damage = 75-75
Attack Bonus = 30
Sub Bonus = 30
Required Poisition = Grounded
Your finisher has to be equal amount on both minimum and maximum damage. This is the most important thing about your finisher.
Make your required position grounded. You can execute your finisher much easier this way. So, it will level up faster.
High amount of sub bonus is increase the chance of injury your opponent.
2 turn is good.
I don’t recommend it. Use your fantas on entrance. If you insist, you can buy dodge and stamina.
So, I hope you guys liked it. If you have questions or an advise about my build, you can comment under this post or you can send a message to me. I’m Tony Stark. Cheers. 🍺