I see a lot of questions in chat rooms across the servers about this feature in the game. When I first started playing about two months ago this feature perplexed me greatly. Trainer cards slotted by day? Basis and boosts? 1:1 Ratio but my 200 HP doesn't boost my dodge by 200? What is going on here?? Well let's break it all down.
**How To Access The Workout Feature**
You can access your workout page by clicking "GYM" on the ribbon below your FEs (Money) and Experience Points counters on the home screen. Now below that ribbon you should have seen new tabs generated (Skills, Moves, etc.) and on the far right you should see "Workout". After clicking that you should have a new screen load. Ta-Da! You can now be even more confused but don't worry. We are going to break down everything you see on the screen.
**'Your Workout Routine' Page Explained**
You probably noticed the three graphics below an information box. One looks like a half-full green battery (1), another is a reddish lightning bolt (2), and the third looks like a pouch with a green plus sign next to it (3). Let's talk about them.
- The green battery is your workout energy. It is determined by the following formula:
Your Level x 1.5 _Note: It will always round down_
When you equip trainer cards the energy level will rise. There is a counter next to the green battery that looks like “X/X” If it reaches the cap, you won't be able to equip any more cards. However, you can equip special trainer cards that boost your energy total (These cards are free, but do take up a space). These energy cards are useful when you are a lower level or are lucky enough to get amazing cards that cost a lot of energy to have equipped. That probably won't be your issue though if you are a low level.
The reddish energy bolt shows you have many trainer points you have to spend. For every match you participate in you gain 1 trainer point. You can also gain more through event awards, and Private Leagues (PL). Private Leagues are your best source for quick and easy trainer points as any PL matches will earn you 10 points regardless, and 15 if you win your match. So even if you are a low level this is still a great way to earn some points to start building your trainer card deck.
The pouch with a green plus sign shows any unopened packs you have. If you click on the green plus sign you will load into another screen. Here you can purchase trainer packs and open any you already have. Let’s now talk about what the different pack tiers offer in their contents.
-Bronze Pack: 3 Bronze tier trainer cards.
-Silver Pack: Two bronze cards and one silver (Including the chance of the dreaded silver energy card)
-Gold Pack: One bronze, silver, and gold card (Including the chance of energy cards)
-Legendary Pack: One silver, gold, and Legendary card (Including the chance of energy cards)
Note: Highly recommend first building a set of bronze cards (7 unique cards) before purchasing silver packs (100 point cost versus 1000 point cost). For the price of one silver pack with three cards, you could purchase 10 bronze packs for a total of 30 cards.
**Trainer Cards Explained**
From the trainer card list you will see the following details from left to right:
Rarity, Trainer Name, Energy Cost, Stat Name (Basis), Multiplier Boost (Example: 1x or 1:1), Stat Name (Boost)
Rarity - Simply the tier of the card.
Trainer Name - Simply just a name. Not too important.
Energy Cost - States how much energy it will add to your running total.
Basis Stat- This is the stat that the multiplier will be applied against and then is used for a boost.
Multiplier Boost- This identifies the multiplier that will be applied to your basis stat and then given to your boosted stat on the card.
Boost Stat: This identifies which stat will be boosted by the basis stat.
Note: The ratio of a skill to HP is 1.20 and skill to stamina is 1.5
Let’s look at a trainer card for a visual example:
Our basis is the initiative stat, it is boosting our escape sub stat, and the multiplier is 1x. At the bottom of the card you will see the boosted total showing you what number is being added to the boost stat (Escape Sub). In this example I currently have 444 initiative, which results in the 444 boost.
Note: The boosted totals are calculated from your stat totals before workout boosts (i.e. skill levels, advance techniques, and special abilities) regardless if that stat is being boosted by a different trainer card already equipped.
**Assigning Trainer Cards**
Trainer cards are free to assign but will cost you 1 Tournament Point to remove (You will need to double-click on the “X” to remove a card that is assigned). You will keep any card you choose to remove. The day of the week you assign a card does not affect anything.
When assigning cards it is highly recommended to keep a consistent stat for your basis. This is to help maximize the boosts you can spread across other stats. Consider the costs for Advance Techniques (ATs) and how expensive they can become. They also exponentially increase with every level, so if you choose a single stat to increase by buying AT levels you can vastly increase the boosts applied through your workout cards.
The best stat for basis is commonly thought to be the initiative stat. It is useful to have, and also allows you to boost your other important stats without taking away from one. Other okay ones are Pin Bonus and Pin Opposition, but these two stats are often looked at as less helpful. Wouldn’t recommend either of the two stats personally.
**Recycling Trainer Cards**
Once you build up a deck of trainer cards and choose your basis stat you can start to consider recycling some cards you don’t have plans for in order to help build up your trainer points. The amount of points you get for recycling a single card can be calculated by taking the rarity of the card and taking 10% of its pack cost.
-Bronze Cards (100 x .10 = 10)
-Silver Cards (1000 x .10 = 100)
-Gold Cards (10,000 x .10 = 1000)
-Legendary Cards (100,000 x .10 = 10,000)
Hopefully you now understand workout cards and can confidently work towards building your decks and reaping the rewards of this powerful feature. It is probably the single-best way you can instantly improve your character granted you have the correct cards.
Feel free to PM me if you have any further questions.
Good luck! 🙂